

If you are outdoors and in a stormy area-a rain shower, clouds and wind, hot and cloudy conditions, or even a tornado (including a whirlwind formed by a djinni or an air elemental of at least Large size see the Monster Manual)-Įach bolt deals 3d10 points of electricity damage instead of 3d6. It turns out that Call Lightning is an extremely rare spell because there is only one class that has access to it: the Druid class. Rain clouds, clouds with wind, even hot and cloudy conditions were sufficient, but thunderstorms. On each of your turns until the spell ends, you can use your action to call down lightning in this way. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. Each creature within 5 feet of that point must make a dexterity saving throw.

Immediately upon completion of the spell, and once per round thereafter, you may call down a 5-foot-wid, 30-foot-long, vertical bolt of lightning that deals 3d6 points of.
#Call lightning 5e free#
Our free generators and calculators prioritize flexibility. Early versions of this spell required a storm of some sort in the vicinity of the casting in order to produce lightning. A bolt of lightning flashes down from the cloud to that point. Range: Medium (100 + 10/level) Effect: One or more 30-ft.-long vertical lines of lightning. 5eMagic provides a toolset for Dungeon Masters running 5th Edition Dungeons and Dragons games. (And so on for ten minutes or until spell. As each turn passes, the caster is not constrained by location and could do this: Move, call down a strike. The spell is cast and down comes the first stroke of lightning. You may call a total number of bolts equal to your caster level (maximum 10 bolts). Call lightning was a druid encounter evocation, or an evocation spell, or an alteration spell or even a Conjuration spell that directed lightning bolts to strike targets. There's a storm cloud already there because we have stormy weather. However, each round after the first you may use a standard action (concentrating on the spell) to call a bolt. You need not call a bolt of lightning immediately other actions, even spellcasting, can be performed. The bolt of lightning flashes down in a vertical stroke at whatever target point you choose within the spell's range (measured from your position at the time).Īny creature in the target square or in the path of the bolt is affected. Under such conditions, the spell's damage increases by 1d10.Īt Higher Levels: When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.Immediately upon completion of the spell, and once per round thereafter, you may call down a 5-foot-wide, 30-foot-long, vertical bolt of lightning that deals 3d6 points of electricity damage. If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one. Catnap: Target 9 willing creatures to fall unconscious and gain the benefits of a short rest in just 10 minutes. Telekinetically hurl it for 11d8 bludgeoning damage (Dexterity saving throw).

Catapult: Choose an object within range weighing 1-45 pounds. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. Call Lightning: Deal 9d10 lightning damage per instance (Dexterity saving throws). Each creature within 5 feet of that point must make a Dexterity saving throw. A bolt of lightning flashes down from the cloud to that point. The bolt of lightning flashes down in a vertical stroke at whatever target point you choose within the spell’s range (measured from. When you cast the spell, choose a point you can see under the cloud. Immediately upon completion of the spell, and once per round thereafter, you may call down a 5-foot-wide, 30-foot-long, vertical bolt of lightning that deals 3d6 points of electricity damage. This spell is quite equatable to conjure barrage and can be interchanged based on the battlefields layout.
#Call lightning 5e plus#
Overall Notes: 4d8 single target damage plus 2d8 AoE damage is alright but is vastly outshone by either the summons available at this spell slot level. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud). This means that lightning arrow is a good spell.

Curse of Strahd Here There Be Pirates! The Heroes of Sandpoint Call Lightningĭuration: Concentration, up to 10 minutesĪ storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see within range directly above you.
